QUOTE (Mosaic1 @ Jan 13 2006, 03:07 PM)
I don't know what to tell you. I can try to look and see if anything jumps out.
We'll, here's the debug log
[SYSTEM ] #################################################################
[SYSTEM ] ## CURENT BUILD : 1.0r 17:10:07 Aug 17 2004 ##
[SYSTEM ] ## Debug features available : ##
[SYSTEM ] ## * trace_system : system messages ##
[SYSTEM ] ## * error_exit : throw errors ##
[SYSTEM ] ## * guard/unguard : TRY/CATCH mechanism ##
[SYSTEM ] ## * TRACE_ALLOCATIONS : Count memory allocations ##
[SYSTEM ] ## * CONF_USE_CPP_EXCEPTIONS : Enable C++ exception handling ##
[SYSTEM ] #################################################################
[SYSTEM ] InitEngineDll Ok
[SYSTEM ] InitCommonDll Ok
[APP ] Home Path = 'C:\Program Files\Activision Value\Magic Wand\Rapala\\Rapala\'
[APP ] Application 'Rapala Pro Fishing' started
[APP ] Current application path : C:\Program Files\Activision Value\Magic Wand\Rapala\Bin\Rapala.exe
[APP ] Application received WM_ACTIVATEAPP: 1
[APP ] Application received focus
[INPUT ] Input acquire
[SOUND ] Initializing sound...
[DS ] Num of hardware channels (reported): 0 used:
[DS ] Num of hardware channels (reported): 0 used:
[PAK ] file 'SHADERS.MTP' not found
[PAK ] file 'shaders.mtp' not found
[DATA_ ] Loading shaders : 'FX\SHADERS\FX_SHADERS.SCRIPT'
[PAK ] Allocating one more handler! Total: 0/10 .
[DATA_ ] Loading shaders : 'FX\SHADERS\RAPALAFX.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\AK1_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\AK2_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\AM_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\AN_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\CL1_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\CL2_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\DD_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\FL1_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\FL2_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\MENU.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\MN1_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\MN2_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\TT_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\COLORMAP\TX_TER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA2\AI\AK2.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA2\OTHER\AK2OTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA2\ROCK\AK2ROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA2\TREE\AK2TREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA\AI\AK_AI.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA\OTHER\AK1OTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA\OTHER\RAPALAFX.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA\ROCK\AK1ROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ALASKA\TREE\AK1TREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\AMAZON\AI\AM.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\AMAZON\OTHER\AMOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\AMAZON\ROCK\AMROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\AMAZON\TREE\AMTREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ARKANSAS\AI\AN.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ARKANSAS\OTHER\ANOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ARKANSAS\ROCK\ANROCK.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\ARKANSAS\TREE\ANTREE.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA2\OTHER\CL2OTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA2\ROCK\CL2ROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA2\TREE\CLTREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA\OTHER\CLOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA\ROCK\CLROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CALIFORNIA\TREE\CLTREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\CAUSTICANIM.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\DELTA\AI\DD.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\DELTA\OTHER\DDOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\DELTA\ROCK\DDROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\DELTA\TREE\DDTREE.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA2\AI\FL2.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA2\OTHER\FL2OTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA2\ROCK\FL2ROCK.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA2\TREE\FL2TREE.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA\OTHER\FLOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA\ROCK\FLROCK.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\FLORIDA\TREE\FLTREE.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MENU\MENU_ALL.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MENU\WATER_MENU.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA2\OTHER\MN2OTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA2\ROCK\MN2ROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA2\TREE\MN2TREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA\AI\MN.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA\OTHER\MNOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA\ROCK\MNROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\MINNESOTA\TREE\MNTREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\PROJ.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TEXAS\AI\TX.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TEXAS\OTHER\TXOTHER.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TEXAS\ROCK\TXROCK.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TEXAS\TREE\TXTREE.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TUTORIAL\OTHER\TT_OTH.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TUTORIAL\ROCK\TTROCKS.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\OBJECTS\TUTORIAL\TREE\TTTREES.SCRIPT'
[DATA_ ] Loading shaders : 'LEVELS\PLATFORM.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\BOATS\BOAT.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\BOAT_TRAIL1.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\COMMON_SHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\DEFAULT_SHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\FISH\FISH_PC.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\FONT_SHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\FX\BOATSTATIC_PC.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\FX\BOATTRAIL_PC.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\FX\WATERRAYS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\HUMANS\HUMANSHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\HUMANS\MHUMANSHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\INEDITOR.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\ITEMS\ITEMS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\ITEMS\M_LINE.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\LOADINGSCREEN.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\LURE\LURE.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENUS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\MENU.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\MENU_WATER.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\MFISH_PC.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\MLURE.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\PAD.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\MENU\RIPPLE.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\ROD_LINE.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\SKY\ADVANCEDSKY.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\SKY\SKYS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\SKY\STATICSKY.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\TRIGGER.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\VARS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WATERFALLM.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WATERWHIRL2.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WATER_RIVER.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WATER_R_WIRL.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WATER_SHADERS.SCRIPT'
[DATA_ ] Loading shaders : 'SHADERS\WTPSPACE.SCRIPT'
[SYSTEM ] LUA: 'attempt to call a nil value'
[SHADERMAN] Shader error 'attempt to call a nil value' from shader 'ConsoleShader'
[SYSTEM ] Couldn't load shader 'ConsoleShader'
[APP ] 'GameDll' game version 1.0
[APP ] 'InterfaceDll' interface version 1.0
[SYSTEM ] *** LUA 'MaterialManager' USES FOR GC : 7k (nblocks = 7293)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 19k (nblocks = 19857)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 50k (nblocks = 51785)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 23k (nblocks = 24345)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 25k (nblocks = 26461)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 25k (nblocks = 25713)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 26k (nblocks = 27144)
[SYSTEM ] Interface DLL is Ok
[SYSTEM ] Game DLL is Ok
[APP ] Entering main loop
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 255k (nblocks = 261720)
[SYSTEM ] fn=1, fps=0; tris= 0, rend(0.000) game(0.000) wait(0.000) sound(0.008) input(0.000) time=1.000000
[SYSTEM ] FX: failed to load FxClasses.ini from '(null)' resources
[SYSTEM ] *** LUA 'FxManager-Define' USES FOR GC : 13k (nblocks = 13884)
[PAK ] file 'ZMTP\MENU.MTP' not found
[PAK ] file 'zmtp/menu.mtp' not found
[BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8
[BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176
[BSP ] reading chunk 40 (CHUNK_COLORMAP_TERRAIN); size = 263552; pos = 216
[BSP ] reading colormap terrain
[BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 263776
[BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 263816
[BSP ] reading chunk 39 (CHUNK_SKY_INFO); size = 32; pos = 263856
[BSP ] reading chunk 13 (CHUNK_SKY); size = 67840; pos = 263896
[BSP ] reading sky
[BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 331744
[BSP ] reading chunk 19 (CHUNK_ZONES); size = 6272; pos = 331784
[BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 96; pos = 338064
[BSP ] reading chunk 0 (CHUNK_PLANES); size = 7648; pos = 338168
[BSP ] reading chunk 1 (CHUNK_NODES); size = 191104; pos = 345824
[BSP ] reading chunk 2 (CHUNK_LEAFS); size = 292096; pos = 536936
[BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 416; pos = 829040
[BSP ] reading chunk 36 (CHUNK_INV_MODELS); size = 32; pos = 829464
[BSP ] reading chunk 31 (CHUNK_MODELS); size = 23776; pos = 829504
[BSP ] reading chunk 35 (CHUNK_VEG_MODELS); size = 32; pos = 853288
[BSP ] reading chunk 4 (CHUNK_PORTALS); size = 30688; pos = 853328
[BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 884024
[BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 884064
[BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 665152; pos = 884104
[BSP ] reading chunk 28 (CHUNK_MODELS_VIS); size = 79552; pos = 1549264
[BSP ] reading chunk 33 (CHUNK_TER_VIS); size = 744608; pos = 1628824
[SYSTEM ] loading ter vis 744588; vislevel 3; cells 16
[BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 2373440
[BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 2336; pos = 2373576
[APP ] map 'menu' loaded succesfully
[SYSTEM ] render GC 0
[SYSTEM ] *** LUA 'SpServer' USES FOR GC : 10k (nblocks = 11028)
[PAK ] file 'typemap/menu.mat' not found
[SYSTEM ] LUA: 'attempt to call a nil value'
[SHADERMAN] Shader error 'attempt to call a nil value' from shader 'CircleShader'
[SYSTEM ] Couldn't load shader 'CircleShader'
[SYSTEM ] END LOG : 'menu.list'
[PAK ] file 'Textures/Sun/menu_smask.tga' not found
[RENDER ] WARNING:DofDX pipeline requires post processing texture enabled, DOF effect disabled!
[MESHMAN ] EndPrecache.
[SERVER ] loading time : 2531ms (map : 2219ms, client: 312ms)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] fn=3, fps=1; tris= 123531, rend(0.291) game(2.573) wait(0.019) sound(0.004) input(2.541) time=2.375000
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] fn=8, fps=4; tris= 622292, rend(0.960) game(0.001) wait(0.031) sound(0.019) input(0.001) time=3.491000
[SYSTEM ] fn=13, fps=4; tris= 622699, rend(1.012) game(0.003) wait(0.030) sound(0.004) input(0.000) time=4.539000
[SYSTEM ] fn=18, fps=4; tris= 634818, rend(1.051) game(0.003) wait(0.028) sound(0.004) input(0.000) time=5.616000
[SYSTEM ] fn=23, fps=4; tris= 633430, rend(1.100) game(0.029) wait(0.019) sound(0.004) input(0.028) time=6.772000
[SYSTEM ] fn=28, fps=4; tris= 647369, rend(1.136) game(0.001) wait(0.007) sound(0.002) input(0.000) time=7.897000
[SYSTEM ] fn=33, fps=4; tris= 660243, rend(1.101) game(0.002) wait(0.017) sound(0.001) input(0.000) time=9.042001
[SYSTEM ] fn=38, fps=4; tris= 649477, rend(1.063) game(0.003) wait(0.022) sound(0.000) input(0.001) time=10.143002
[SYSTEM ] fn=43, fps=4; tris= 680304, rend(1.040) game(0.002) wait(0.015) sound(0.004) input(0.001) time=11.210002
[SYSTEM ] fn=49, fps=5; tris= 821820, rend(0.974) game(0.003) wait(0.027) sound(0.003) input(0.000) time=12.318002
[SYSTEM ] fn=57, fps=7; tris= 991499, rend(0.972) game(0.003) wait(0.025) sound(0.015) input(0.000) time=13.409001
[SYSTEM ] fn=66, fps=8; tris= 1049329, rend(1.006) game(0.003) wait(0.054) sound(0.003) input(0.001) time=14.481001
[SYSTEM ] fn=73, fps=6; tris= 863246, rend(1.157) game(0.003) wait(0.033) sound(0.007) input(0.000) time=15.584001
[SYSTEM ] fn=78, fps=4; tris= 663195, rend(1.108) game(0.001) wait(0.024) sound(0.002) input(0.000) time=16.710001
[SYSTEM ] fn=83, fps=4; tris= 676247, rend(1.090) game(0.003) wait(0.030) sound(0.000) input(0.000) time=17.868999
[SYSTEM ] fn=89, fps=5; tris= 659042, rend(1.053) game(0.003) wait(0.048) sound(0.002) input(0.000) time=18.994999
[SYSTEM ] fn=95, fps=5; tris= 674244, rend(1.083) game(0.002) wait(0.049) sound(0.002) input(0.001) time=20.095997
[SYSTEM ] fn=106, fps=10; tris= 858349, rend(0.820) game(0.005) wait(0.073) sound(0.005) input(0.001) time=21.139996
[SYSTEM ] fn=119, fps=12; tris= 946362, rend(1.077) game(0.006) wait(0.026) sound(0.004) input(0.001) time=22.231991
[SYSTEM ] fn=129, fps=9; tris= 768463, rend(0.995) game(0.004) wait(0.047) sound(0.002) input(0.000) time=23.267992
[SYSTEM ] fn=139, fps=9; tris= 752601, rend(1.122) game(0.002) wait(0.003) sound(0.005) input(0.000) time=24.384993
[SYSTEM ] fn=148, fps=8; tris= 744158, rend(1.053) game(0.004) wait(0.021) sound(0.002) input(0.000) time=25.475990
[SYSTEM ] fn=158, fps=9; tris= 801405, rend(0.992) game(0.004) wait(0.050) sound(0.007) input(0.000) time=26.542990
[SYSTEM ] fn=170, fps=11; tris= 807423, rend(0.987) game(0.003) wait(0.067) sound(0.007) input(0.000) time=27.612989
[SYSTEM ] fn=180, fps=9; tris= 616355, rend(0.979) game(0.004) wait(0.020) sound(0.004) input(0.001) time=28.612989
[SYSTEM ] fn=192, fps=11; tris= 546720, rend(0.786) game(0.005) wait(0.202) sound(0.008) input(0.000) time=29.638987
[SYSTEM ] fn=208, fps=15; tris= 680037, rend(0.967) game(0.003) wait(0.026) sound(0.006) input(0.000) time=30.670988
[SYSTEM ] fn=229, fps=20; tris= 1106042, rend(0.935) game(0.008) wait(0.075) sound(0.004) input(0.000) time=31.700994
[SYSTEM ] fn=247, fps=17; tris= 1008669, rend(0.981) game(0.010) wait(0.076) sound(0.004) input(0.000) time=32.752998
[SYSTEM ] fn=260, fps=12; tris= 850137, rend(1.083) game(0.003) wait(0.051) sound(0.005) input(0.000) time=33.806999
[SYSTEM ] fn=267, fps=6; tris= 727713, rend(1.074) game(0.001) wait(0.039) sound(0.003) input(0.000) time=34.907993
[SYSTEM ] fn=273, fps=5; tris= 639207, rend(1.017) game(0.001) wait(0.016) sound(0.003) input(0.000) time=35.938995
[SYSTEM ] fn=279, fps=5; tris= 672009, rend(1.021) game(0.002) wait(0.036) sound(0.001) input(0.001) time=37.007996
[SYSTEM ] fn=285, fps=5; tris= 677111, rend(1.067) game(0.003) wait(0.034) sound(0.003) input(0.001) time=38.106995
[SYSTEM ] fn=291, fps=5; tris= 735275, rend(1.225) game(0.003) wait(0.031) sound(0.001) input(0.001) time=39.284996
[SYSTEM ] fn=296, fps=4; tris= 616735, rend(0.979) game(0.000) wait(0.031) sound(0.002) input(0.000) time=40.389000
[SYSTEM ] fn=301, fps=4; tris= 612410, rend(0.998) game(0.000) wait(0.030) sound(0.001) input(0.000) time=41.409000
[SYSTEM ] fn=306, fps=4; tris= 631711, rend(1.060) game(0.003) wait(0.029) sound(0.003) input(0.000) time=42.498001
[SYSTEM ] fn=311, fps=4; tris= 631190, rend(1.136) game(0.000) wait(0.014) sound(0.003) input(0.000) time=43.647999
[SYSTEM ] fn=316, fps=4; tris= 641038, rend(1.117) game(0.003) wait(0.009) sound(0.010) input(0.000) time=44.783997
[SYSTEM ] fn=321, fps=4; tris= 659218, rend(1.124) game(0.003) wait(0.005) sound(0.009) input(0.001) time=45.931995
[SYSTEM ] fn=326, fps=4; tris= 649798, rend(1.081) game(0.003) wait(0.021) sound(0.002) input(0.001) time=47.039997
[SYSTEM ] fn=331, fps=4; tris= 672293, rend(1.059) game(0.002) wait(0.018) sound(0.000) input(0.000) time=48.132992
[SYSTEM ] fn=336, fps=4; tris= 690151, rend(0.964) game(0.001) wait(0.015) sound(0.006) input(0.001) time=49.200993
[SYSTEM ] fn=344, fps=7; tris= 1025631, rend(0.972) game(0.004) wait(0.027) sound(0.000) input(0.001) time=50.220989
[SYSTEM ] fn=353, fps=8; tris= 1051188, rend(1.051) game(0.006) wait(0.011) sound(0.002) input(0.001) time=51.311996
[SYSTEM ] *** LUA 'FxManager' USES FOR GC : 50k (nblocks = 52008)
[SYSTEM ] FX: failed to load FxClasses.ini from '(null)' resources
[SYSTEM ] *** LUA 'FxManager-Define' USES FOR GC : 13k (nblocks = 13884)
[PAK ] file 'ZMTP\MN1.MTP' not found
[PAK ] file 'zmtp/mn1.mtp' not found
[BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8
[BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176
[BSP ] reading chunk 41 (CHUNK_BLEND_TERRAIN); size = 228064; pos = 216
[BSP ] reading blend terrain
[SYSTEM ] caustic flags 0
[BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 228288
[BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 228328
[BSP ] reading chunk 39 (CHUNK_SKY_INFO); size = 32; pos = 228368
[BSP ] reading chunk 13 (CHUNK_SKY); size = 67840; pos = 228408
[BSP ] reading sky
[BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 296256
[BSP ] reading chunk 19 (CHUNK_ZONES); size = 5792; pos = 296296
[BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 64; pos = 302096
[BSP ] reading chunk 0 (CHUNK_PLANES); size = 269344; pos = 302168
[BSP ] reading chunk 1 (CHUNK_NODES); size = 100032; pos = 571520
[BSP ] reading chunk 2 (CHUNK_LEAFS); size = 187552; pos = 671560
[BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 106592; pos = 859120
[BSP ] reading chunk 36 (CHUNK_INV_MODELS); size = 5376; pos = 965720
[BSP ] reading chunk 31 (CHUNK_MODELS); size = 765088; pos = 971104
[BSP ] reading chunk 35 (CHUNK_VEG_MODELS); size = 32; pos = 1736200
[BSP ] reading chunk 4 (CHUNK_PORTALS); size = 17280; pos = 1736240
[BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 1753528
[BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 1753568
[BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 148160; pos = 1753608
[BSP ] reading chunk 33 (CHUNK_TER_VIS); size = 301600; pos = 1901776
[SYSTEM ] loading ter vis 301586; vislevel 3; cells 16
[BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 2203384
[BSP ] reading chunk 20 (CHUNK_ENV); size = 576; pos = 2203520
[BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 59232; pos = 2204104
[SYSTEM ] OUTPUT FROM SHADER: advanced_sky_ypos ();
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[APP ] map 'mn1' loaded succesfully
[SYSTEM ] render GC 0
[SYSTEM ] *** LUA 'SpServer' USES FOR GC : 115k (nblocks = 117967)
[SYSTEM ] LUA: 'attempt to call a nil value'
[SHADERMAN] Shader error 'attempt to call a nil value' from shader 'CircleShader'
[SYSTEM ] Couldn't load shader 'CircleShader'
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[INSCRIPT] Weather:0
[INSCRIPT] Weather:0
[SYSTEM ] END LOG : 'mn1.list'
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 114k (nblocks = 117186)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 75k (nblocks = 77314)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[PAK ] file 'ZMTP\G_ADULTMALE.MTP' not found
[PAK ] file 'Zmtp/g_adultmale.mtp' not found
[INSCRIPT] cBodyLure: Hooked Start
[INSCRIPT] cBodyLure: Hooked End
[INSCRIPT] cBodyLure: Deactivate Start
[INSCRIPT] cBodyLure: Deactivate End
[INSCRIPT] cBodyLure: Inactive Start
[SYSTEM ] Access violation exception while 'reading from' address 0x904a000 at address 0x8882fa
Dr0 = 0x0 Dr1 = 0x0 Dr2 = 0x0
Dr3 = 0x0 Dr7 = 0x0 Dr7 = 0x0
SegGs = 0x0 SegFs = 0x3b SegEs = 0x23 SegDs = 0x23
Edi = 0x6d0d280 Esi = 0x904a000 Ebx = 0x0
Edx = 0 caught in function cTextureDX::LoadTextureFromMemory<-cTextureDX::LoadDDS<-cTextureDX::Load<-cTextureManager::LoadTexture<-cShaderTexture::SetInterfaceTexture<-cShaderStage::SetInterfaceTexture<-cShaderPass::AddInterfaceStage<-cShader::AddInterfacePass<-cShader::CompileFixedPipeline<-cShader::Compile<-cShaderManager::LoadShader<-cModelMakeup::Precache<-cModelSkin::GetMakeup<-cModelSkin::PrecacheMakeup<-cModeManager::Precache<-cSpServer::PrecacheModel[SYSTEM ] this = 0x08FC1EE0
[SYSTEM ] m_pModel = 0x00000000
<-cObjEntity::SetModel<-cObjSimpleRod::Spawn<-cObjGuide::UseSimpleRod<-cGameServer::SpawnPlayer<-MOD_SvSpawnPlayerEntity<-cSpServer::SpawnClient<-cSpServer::ClientJoinGame<-cSpServer::ClJoin<-cSpServer::StartGame<-cSpServer::ConSpMap<-cConsoleFunc::CallFunction<-cConsole::RealExec<-cConsole::Update<-cGameApp::UpdateInput<-cGameManagerSp::Update<-cGameApp::HostFrame<-cGameApp::MainLoop<-cApplication::Run<-Main
[INPUT ] Input unacquire
[APP ] Application loses focus
[INPUT ] Input acquire
[APP ] Application received focus
[SHUTDOWN] > Shutting Down
[SHUTDOWN] call 'DoneSound'
[SOUND ] Closing sound...
[SOUND ] ==============================================
[SOUND ] Listener 0 has not been released
[SOUND ] Source 20 ('fish_fight')has not been released
[SOUND ] Source 21 ('thunder')has not been released
[SOUND ] Source 22 ('rain')has not been released
[SOUND ] Source 23 ('boat')has not been released
[SOUND ] Source 24 ('vegetation')has not been released
[SOUND ] Source 25 ('reel_line')has not been released
[SOUND ] Source 26 ('line_loose')has not been released
[SOUND ] Source 27 ('drag_hard')has not been released
[SOUND ] Source 28 ('reel_line')has not been released
[SOUND ] Source 29 ('line_loose')has not been released
[SOUND ] Source 30 ('drag_hard')has not been released
[SOUND ] 12 source(s) have not been released
[SOUND ] Prototype 'MenuItemSelect' has not been released (1 active)
[SOUND ] Prototype 'MenuItemHilight' has not been released (2 active)
[SOUND ] Prototype 'MenuBack' has not been released (1 active)
[SOUND ] Prototype 'Error' has not been released (1 active)
[SOUND ] Prototype 'fish_fight' has not been released (1 active)
[SOUND ] Prototype 'fish_up' has not been released (1 active)
[SOUND ] Prototype 'fish_fall' has not been released (1 active)
[SOUND ] Prototype 'uw_fish_fight_slow' has not been released (1 active)
[SOUND ] Prototype 'uw_fish_fight_medium' has not been released (1 active)
[SOUND ] Prototype 'uw_fish_fight_fast' has not been released (1 active)
[SOUND ] Prototype 'thunder' has not been released (1 active)
[SOUND ] Prototype 'rain' has not been released (1 active)
[SOUND ] Prototype 'boat' has not been released (1 active)
[SOUND ] Prototype 'crash_medium' has not been released (2 active)
[SOUND ] Prototype 'vegetation' has not been released (1 active)
[SOUND ] Prototype 'overhand_cast' has not been released (2 active)
[SOUND ] Prototype 'change_drag' has not been released (2 active)
[SOUND ] Prototype 'reel_line' has not been released (2 active)
[SOUND ] Prototype 'line_loose' has not been released (2 active)
[SOUND ] Prototype 'line_tensed' has not been released (2 active)
[SOUND ] Prototype 'drag_hard' has not been released (2 active)
[SOUND ] Prototype 'lure_hit' has not been released (2 active)
[SOUND ] Prototype 'lure_splash' has not been released (1 active)
[SOUND ] 23 sound prototype(s) have not been released
[SOUND ] ==============================================
[SYSTEM ] *** LUA 'SoundManager' USES FOR GC : 377k (nblocks = 386485)
[SOUND ] Sound closed successfully
[SHUTDOWN] call 'InputDone'
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 4k (nblocks = 5020)
[SHUTDOWN] call 'DoneRenderInterface'
[SYSTEM ] *** LUA 'LightEngine' USES FOR GC : 6k (nblocks = 7071)
[SYSTEM ] *** LUA 'ShaderManager' USES FOR GC : 842k (nblocks = 862677)
[SHUTDOWN] call 'DoneConsole'
[SHUTDOWN] call 'DonePakFileManager'
[SYSTEM ] Unknown exception caught in function cRenderDX::Flush
<-cRender::SetShader<-cRender::DrawTriangle2D<-DrawSpriteMod<-MOD_DrawLoadingScreen[SHUTDOWN] call 'DoneCOM'
[SHUTDOWN] call 'DoneScript'
[SHUTDOWN] call 'DestroyMutex'
[SHUTDOWN] call 'DoneCmd'
[SHUTDOWN] call 'DoneCommonDll'
[SYSTEM ] DoneCommonDll Ok
[SHUTDOWN] call 'DoneEngineDll'
[SYSTEM ] DoneEngineDll Ok
[SHUTDOWN] call 'DoneSystem'
[SHUTDOWN] < Shutting Down
[MEMORY ] ------------------ Allocation Statistics ------------------
[MEMORY ] Total allocated memory 8163744 (7972Kb) (7Mb) peek: 26425312
[MEMORY ] smalloc called 124266 times
[MEMORY ] sfree called 121336 times
[MEMORY ] snew called 186539 times
[MEMORY ] sdelete called 184835 times
Forced exit.
I know it's not much, all I can get to see when we force it to shutdown is runtime error. Thank you and I'll keep searching maybe something will come up.
Thank you again